Cosmic Donsol
Cosmic Donsol is a cosmic re-theme of Donsol, a minimalist dungeon-crawler card game designed by John Eternal.
A standard deck of 54 playing cards (including jokers) is the dungeon. You draw 4 cards to form a room and must survive by carefully using potions, shields, and combat choices. The original mechanics are preserved, with a new cosmic setting and planned cosmic horror vibes 🐙
Rules Overview
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The deck is the dungeon.
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Draw 4 cards to create a room.
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A room ends when all its cards are used.
♥ Hearts — Potions
Restore HP equal to the card value (max 21 HP).
Only the first potion in a sequence heals.
Face cards (J, Q, K, A) are worth 11.
♦ Diamonds — Shields
Absorb damage based on the difference between shield and monster values.
Shields must be used in descending order or they break.
Using a shield always replaces the current one.
Face cards are worth 11.
♣ ♠ Clubs & Spades — Monsters
Deal damage equal to their value.
Face cards: J=11, Q=13, K=15, A=17.
Jokers are 21.
Escaping Rooms
When escaping, remaining cards go to the bottom of the deck.
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Normal: Escape if all monsters are defeated or you didn’t escape the previous room.
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Hard: Escape only if you didn’t escape the previous room.
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Hell: Escape only when all monsters are defeated.
Credits
Donsol was designed by John Eternal, originally released in 2016 and later re-released by Hundred Rabbits.
Cosmic Donsol is a respectful re-implementation and re-theme, written entirely in C using raylib.
| Status | In development |
| Platforms | HTML5 |
| Author | gambarim |
| Genre | Card Game |
| Tags | 2D, Retro, Singleplayer, Tactical |



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